• new book, who dis?

    Well, somehow I managed to kill the LCD panel on my old chromebook, the one I’d been using for as long as this site has existed, and even before, when I was taking classes at Douglas.

    I remember I bought it because my old white macbook didn’t have the battery life to do much. That chromebook survived various projects, going strange places. It’s what I used for the couple of live blogs that I did and for the few interviews I did. And it went cross country with me, though I wasn’t blogging much then, so it was just a bridge between the SD card and the portable hard drive that I was storing all the dash cam footage on.

    It was $400 Canadian, to buy it from Costco, or another Canadian site, and it would have come with at least a two year warranty. Buying it on Amazon.com, as a refurbished machine, with a 90 day warranty, it was less than $200 Canadian.

    In many ways, I’m not sure if I am who I was when I start this site. Some aspects are the same, but the life choices I’ve made and the world that I’m attempting to ignore have somewhat changed.

    Currently, I’m finding myself falling asleep randomly, far too often, while also having insomnia and trouble falling asleep at other times. It’s left me fairly drained, which isn’t helped by spending my days running errands and being patient.

    Tomorrow, I’m getting a loaner CPAP machine, after the set of tests I’ve had. In theory, it’ll be one of those life changing things, where I get my energy back and start being able to actively do things, start loosing weight again, building up stamina, etc. In practice? Well, I’ll have a little more energy, I’ll be less likely to fall asleep randomly, but I’m not sure what else it’ll change.

    Either way, people have said they want to see more of my writing, so I guess I should be writing more. It’ll help justify the expense of this laptop.

    Thinking back, I think I should see about enrolling in Douglas again. It would give me a structured reason to be out of the house for a while a couple of times a week, and maybe I’d meet some new people. Of course, I’d feel even older than the last time.

  • Guy

    Created with Hero Lab® Guide
    METATYPE: HUMAN
    B 2, A 2, R 2, S 2, W 5, L 4, I 5, C 6, ESS 6, EDG 5, M 6
    Condition Monitor (P/S): 9 / 11
    Armor: 8
    Limits: Physical 3, Mental 6, Social 8
    Physical Initiative: 7/9+2D6
    Astral Initiative: 10+3D6
    Active Skills: Assensing 5, Con 6, Counterspelling 1, Enchanting Group 2, Etiquette 2, Impersonation 1, Intimidation 1, Leadership 1, Navigation 1, Negotiation 3, Perception 5, Spellcasting 6, Summoning 6
    Knowledge Skills: Corp Politics 1, Gang Politics 2, Interesting pseudo-history 2, Tour Areas Knowledge 4
    Languages: English N, French 3, German 3, Japanese 3
    Qualities: Creature of Comfort (Middle Lifestyle), Day Job (1,000¥/month, 10 hrs/week), Focused Concentration (2), Mentor Spirit: Bat, Norse Magician, Uncanny Healer
    Spells: Analyze Truth, Foreboding, Heal, Increase Reflexes, Mindnet Extended, Physical Barrier, Shapechange, Stunbolt, Toxic Wave, Trid Entertainment
    Vehicles:
    Cocotaxi [Handling 4/2, Speed 3, Accel 2, Body 5, Armor 4, Pilot 1, Sensor 1, Seats 3]
    Gear:
    Anti-Theft System (2)
    Linguistics: English (local language)
    Linguistics: Japanese (Manufacturer’s Language)
    Morphing license plate
    Spoof chip
    Gear:
    Ace of Wands w/ Gear Access, Shock Weave
    Albrecht Robinson w/ (0 months) Day Job, Fake License: Spellcasting (1), Fake SIN (4), (1 month) Traveler Lifestyle
    Ballistic Mask (Customized) w/ Micro-Tranceiver, Trodes
    Guy DeCiti w/ Fake SIN (1)
    Matrix Systems GridGopher
    Contacts:
    Bartender (Connection 1, Loyalty 3)
    Fixer (Connection 3, Loyalty 4)
    Talismonger (Connection 3, Loyalty 4)


    Cocotaxi
    CHASSIS: COCOTAXI
    Handling 4, Handling (Off-Road) 2, Speed 3, Acceleration 2, Body 5, Pilot 1, Sensor 1, Seating 3, Device Rating 1, Data Processing 1, Firewall 1
    Condition Monitor: 15
    Armor: 4H
    Limits: Mental 2
    Physical Initiative: 2+4D6
    Vehicle Mods:
    Anti-Theft System (2)
    Morphing license plate
    Spoof chip
    Gear:
    Linguistics: English (local language)
    Linguistics: Japanese (Manufacturer’s Language)


    Spirit of Air
    Force 4
    RACE: SPIRIT OF AIR
    B 2, A 7, R 8, S 1, W 4, L 4, I 4, C 4, ESS 4, EDG 2, M 4
    Condition Monitor (P/S): 9 / 10
    Movement: x2/x4/+10
    Armor: 8H
    Limits: Physical 4, Mental 6, Social 6
    Physical Initiative: 12+2D6
    Astral Initiative: 8+3D6
    Active Skills: Assensing 4, Astral Combat 4, Perception 4, Running 4, Unarmed Combat 4
    Critter Powers: Accident (8dicepool vs. Reaction + Intuition), Astral Form, Concealment (-4dicepool for 20 small or 4 large targets), Confusion (8dicepool vs. Willpower + Logic), Engulf (6dicepool vs. Strength + Body): Air, Guard (4 characters), Immunity to Normal Weapons (Armor Rating 8), Materialization, Movement (x/÷ 4), Sapience, Search (8dicepool (5, 10 minutes))
    Weapons:
    Engulf: Air [Unarmed, Acc 4, DV 8S, AP -4]

    Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Shadowrun © 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

  • Shadowrun Returns…

    5th Edition Shadowrun – Priority Build summary.

    Well, it’s been quite a while since we played Shadowrun, but tonight we had a meetup at the local Pizza joint to discuss the idea of putting together a new crew.

    We’d be playing Shadowrun 5th edition, using the standard priority system to build characters. I prefer to build my characters via the Karma gen system, but with a couple of newbies, this isn’t really an option.

    How about a crash course in building a Shadowrun character?

    Priority Build : You have 5 categories, Attributes, Magic, Metatype, Skills, and Resources. You toss these into order of personal importance and share it out in that order.

    Attributes are your stats, and you’ve got a pile of them to spend points on, broken up into 3 categories. The physical ones are Body, Agility, Reaction and Strength. Then you’ve got the mental list, Logic, Willpower, Intuition and Charisma. Then there’s a couple of special stats, like Essence, which only goes down usually as you become less human, Edge which creates a pool of bonus dice and determines how often you can use them, Magic and Resonance, which relate to your mystic powers, and finally Initiative, which determines your speed in combat, and is derived from other stats. Complicated eh?

    Players familiar with D&D might be slightly confused, since they normally have 6 attributes, plus BAB. Some of the attributes map directly, such as Strength and Charisma. Body and Constitution are fairly close, as are intelligence and Logic. But Wisdom gets broken into Intuition and Willpower, and Dexterity gets broken into Reaction and Agility.

    Magic is an attribute, so in theory it should be part of the previous block, but since magical ability varies considerably between individuals, it’s got it’s own priority. If you set it high, you get plenty of magic, set it last, you can’t do anything magical.

    Metatype covers your race, and provides some extra points to toss into magic, and into your edge. Humans can take pretty much any metatype and they’ve have some points to spare. An elf will take up some of those points, and a troll would take even more. Which is a bit rough, since troll also costs you more when you calculate your lifestyle.

    Skills determine how many points you have to put into your skills. The way skills work in Shadowrun, you build a dice pool, taking a die for every point of related attribute, then one for every point in the skill. So the more points in a skill, the more dice you’ll be throwing, which means the better you’ll do on average, and of course the higher you can potentially reach. And of course, if you really need to succeed, you can spend a point of edge and throw those dice in also.

    Finally, resources, how much you’ve got to spend on your gear and all the fun toys. The more you’ve got, the more you can afford on spend on chrome to go under your skin, things like chips that adjust your sleep, voice changers, bone reinforcement, hidden weapons, smuggling compartments, etc. It’s a long long list of stuff. Of course, installing stuff into your body costs you essence. There’s a complicated formula for it, where the grade of the implant and the amount of other implants can adjust how much you’ll lose. The important thing to take away from this, upgrades make it harder for you to do magic or benefit from magic, and also make it harder to relate to other people.

    So, you take these 5 categories, figure out which one is most important for your character concept, which one is least important, and put together your priority order, from A to E. After that, just consult a chart jot down the numbers, and you can build your character. Assuming the numbers look right to you. You might want to juggle a few around a bit.

    After that, you’ve got your qualities to buy. Positive Qualities cost you karma, negative qualities give you extra karma to spend, but they’ll make your life more difficult in the long run.

    And that’s the basics of how you’d build a Shadowrun character, in the priority build system. Though it completely ignores one of the most vital aspects of building the character, and that’s defining your character concept. This was how to build it, not what you’d build and why. That will have to wait for the next article.

  • Further thoughts on the psalm birds

    The problem with horrible things is that they are often made up of a bunch of sensible individual decisions.

    Converting the biblical texts into a biological format, sure I can see the logic in that. Looking at that new living data and wondering how it could be absorbed by a host? Well, I’m sure that initially they figured it would be a way for volunteers to miraculous improve their biblical knowledge. Maybe a panacea for older priests who were having trouble with their memory. Something benign, not something sinister, not a method of indoctrination through injections or ingestion.

    Atheists don’t really believe that religious folks are dangerously unhinged or anything like that. Just misguided but well meaning. And that’s why we refuse to believe that the parasitic worm that carried that biblical knowledge was intended to be harmful. It was probably seen as a symbiotic relationship by the scientific priest who worked on it.

    How the worm got out of the lab and into the food supplies of the local avian population is a mystery. Likely some samples were sent to the compost instead of the incinerator. And thus, the psalm birds emerged.

    The parasite took up residence inside the bird and following some latent instruction to pass on the information, took control of the syrinx. This resulted in the psalm birds we all know, singing psalms and holy verses instead of their traditional calls.

  • Psalm birds

    I didn’t really mind the psalm birds as much as most atheists did. The recitations were easy to tune out. Frankly, they were the least horrible of the creations of the scientific church.

  • not horror, but SHP did it, so…

    Turbo Kid. Strange. Reminds me of Tank Girl. Bad guy has one eye, but calls himself Zeus. Why the hell not Odin? Well, it’s got gore like a horror movie. Or at least a Raimi film. The garden gnome club. This is my “Gnomestick”. 

  • Ancients Delayed

    I’d been in touch with the fellows in the Esoteric Order, and they’d shipped me a copy of the new Cthulhu Wars faction, the Ancients, to demo at Shux. Unfortunately, the package got delayed by customs, and arrived a few days after Shux. So, I’ve been trying to arrange some games to get a feel for the faction.

    Having played against it as Windwalker, that faction gets one benefit and one drawback playing against them. The spellbook that allows everyone to summon their highest cost monster, can help them to get their Gnoph Keh out early, since their cost is directly related to how many you’ve still got in your unit pool. But, they lack a Great Old One, which inhibits hibernation. And the extra power points that their cathedrals provide might make it harder for the Windwalker to get the first player marker.

    It’ll be interesting to see how they interact with the Yellow Sign, since that’s the only other faction to share that set of symbols. It seems pretty likely that there will be desecration markers and yellow troops around at least some of the cathedrals. Though if the Yellow Sign will control the gate or not, it’s hard to say.

    The Sleeper will enjoy having the Ancients in the game, with his Ancient Sorcery allow him to borrow Dematerialization during the doom phase. Not to mention, getting the Formless Spawns out for free, and speeding up the Death from Below, depending on the timing. 

    The Opener loves having the Ancients in the game, because free summoning of the Spawn of Yog Sothoth is a great way to awaken big Yog himself. If the ancients decide to do this first turn, Yog will be on the board and counting as a second gate. Not sure if it’s a great start, but it’s certainly a different option. Or, awaken Yog on turn two, as your 4th gate, after spending your 8 power to move and open two others. You’ll still have 6 power left over to push some mutants through enemy controlled gates for some spellbooks.

    These are just the interactions that come to mind. I’m sure there are others I’m missing. 

  • Progress

    Well, we’re sitting at around 22 movies ranted about, on the morning of the 23rd. Assuming I get one or two in today during the day, we’ll still be on track to get a full 31 films or more, over the course of October. 

    And then we move on to November, where maybe I attempt to write a novel or something. 

  • What the fuck did I just watch…

    Well, that was probably the most self aware horror film I’ve seen since Leslie Vernon : Behind the Mask, or Cabin in the Woods. A supernatural serial killer, called Mr. Bonejangles, our titular villain, is being transported to a mental hospital, when his transport gets interrupted by a zombie attack. His escort wanders off, and Bonejangles does his killer thing. So, the zombies are part of a curse by an evil witch.  This movie has some of the best moments. Including one dude, after his hand is amputated, trying to pull the Ash Williams chainsaw upgrade and dropping the saw into his own body. I’d say this one is worth watching. It’s just wow; so surreal. 

  • Mazes and Monsters

    So, Dave Made a Maze, in which the titular Dave, builds a cardboard fort in his living room. Except the maze has extra-dimensional properties, and it’s much bigger on the inside. And after Dave can’t get out, his girlfriend and their friends, including a camera crew, all head into the maze. And damn, if it isn’t bigger on the inside.  And the maze, of course, has traps. A few people die, the gore is strangely crafty, with one woman shooting wool from her severed arteries. This is another one that doesn’t quite pass the horror test. Still it’s fun and the Minotaur is a bit scary.  The labyrinth is pretty neat, with some really cool visual effects, like the living paper swans.