Author: Gravedigger

  • Job – Bunraku Bust Out

    Extract from Job – Bunraku Bust Out:

    “Hoi omae, got a job lined up for you. Some Italian J in a shiny suit needs a body brought back breathing and unharmed. You want the gig hit me back.”


    (Out of character notes: This will be the first time Dimestore and I have actually played in the same RPG in probably a year or more. That was Pathfinder and we kinda broke things a bit. This should be a fun session.)

    A drizzly Friday Morning in Seattle. The meeting takes place in an A zone. The meet is taking place in a nice restaurant. The J is an Italian, as promised in the message from the fixer.

    Fork shows up in his usual actioneer and greatcoat combo. Splice shows up on his bike, changing into his actioneer suit. Our Face is a well dressed woman, who hasn’t been introduced yet. There’s also another woman there.

    The J wants us to recover a woman who has somehow shown up in a Bunraku Parlour, with a strange fullback phoenix tattoo. We get a copy of the tattoo, and the location of the parlour. We’re getting 60K for bringing her back safe, after our negotiation.

    We queried our contacts, Fork asked Ross about the tattoo, he knew a chain that still used the tattoo machine. We filed that away for later.

    We found a local bar to hang out in, while doing some basic scouting. Fork did the astral search, found a pair of wards, a force 2 over the place and a force 4 under it. Slipping through the ward, he scanned the area inside, getting a read on the people inside. Then he headed back outside.

    Flowerchild went in, and used the old school throwback touchscreen system to rent his girl for the hour. Failing to find a girl of interest, he decided to ask the gangers if they had special order options.

    After flirting with them for a bit, she wandered in, the facility was mostly automated. The lights pointed the direction to the right room, which was the only open door. Entering the room, a jammer kicked in.

    Forked went in via Clairvoyance, and did a survey, but couldn’t penetrate through the secondary ward under the building, though the elevator will take it downstairs.  Did get a decent understanding of the building though.

    Reaching out to our contacts, the downstairs area is pretty high level.

    Without much information, Fork decided to slip through the wards into the basement is a big open room, with around 30 people in it. He found a tunnel that lead down into a more industrial part of town. The tattoo parlour happened to be 5 blocks away.

    Fork went to the tattoo parlour, and used his magic carelessly, probing into the guy’s mind, then holding him with a spell while he erased the memory of what he’d done. Not exactly subtle.

    We planted cameras at the tunnel entrance, found out that cars drive into the tunnels. Splice decided to trail one of the cars that left the tunnel. His first attempt to tail them, didn’t succeed, but he didn’t arouse suspicion either. His second attempt was much more successful.

    Someone was in the van, and they went into a house in a swanky part of town. The van may or may not be empty, and it’s the best way back into the facility.

    We splashed the guard with a combination of stick and shock and a stunbolt, knocking him out in the first round. They popped into the van, I proceeded to clean up my signature.

    They’ve tied the guard up, proceeded to tailor his pants and vest into something more revealing. An Assless Zoe Suit and a Vest combination. With a strange symbol carved into his ass cheeks.

    Hacking into the van’s computer, we looked up our target on the van’s reservation. So, we went to visit that guard. We tried to talk to him, but in the end, it was better to put him down. A couple of stunbolts, one of which he resisted rather well. The sneaker used the heavy machine pistol on him, which put him down hard, non-lethally.

    With the guard unconscious, it was a simple matter to pick her up, and deliver her to the destination. The face gave her to the J, we took the payday and left.

     

  • Job – Final Notice.

    Extract from Job – Final Notice:

    “J needs some uncooperative tenants evicted from his property without them raising too much of a fuss. Think you can handle things?”

    So, he showed up at the meeting, at a Soybucks wearing the Actioneer business suit. Carrying the greatcoat with the biker helmet. Forked Tongue, Delivery Boy, trying to climb the ladder down into the shadows.

    The J wanted a DNI call in a Soybucks. Unfortunately, the trodes were installed in his helmet. So, since the fellow was insisting on a DNI, he had to put on the helmet to take the call, which was inappropriate. The Johnson was not impressed, and didn’t consider us to be professionals. (Different styles, I suppose. I’m used to runs where mages are not  assumed to have trode nets. But that might be because I’m used to mages who take Gremlins.)
    Apparently on Runner Hub, DNI is de rigueur for public meetings.

    The gunbunny suggested a bar, provided a map to it. On the edge of the Barrens. Not my favorite place in the world, but not a bad place for a planning session. When we got inside, he decided to pull out his piece and slap it on the table. Given that it was a sniper rifle, this seemed in rather poor taste. Then again, given his attire, that wasn’t a surprise. Also, the gunbunny may not be stable, as the J took a lollipop on his way out, and he decided to sing a lollipop song.

    The datachip contains some details on the job. 6 apartments to clear out. 4 of them in one location. An old lady with her cats, 2 orc families, and a young male troll, chromed up and possibly gang affiliated. In the other two locations, both in Touristville, an old orc groundskeeper and a young female elf, who is being spied on, apparently.

    Forked Tongue is having some doubts about this career path. He stops at little electronic shop to grab some extra gear. A trode and a bandanna to cover it, and a micro-tranceiver.

    Then we headed into the projects. The gunbunny is going to play the body guard for the fellow who seems a little stuffy. The other guy, the face, he’s the driver, showing off the area, I suppose.

    Forked checks in with the locals, wanting to pay his respects to the local mojo-slingers, getting a name. Maya, who may or may not be the cat lady he’s been hired to evict. He proceeds to head up into the apartment block to meet her.

    The suit is surveying the neighbourhood, looking at it as a business proposition. The building is old style soviet block concrete building. One entrance, one exit, on either side.

    Well, Forked managed to learn the layout of the building, that visitors get escorted in and out, and that Mia is the lady he was asked to evict. He also gained a free reagent from the whole process.

    Forked goes for the summon spirits, deliver messages plan. The first apartment he visits, the spirit gets disrupted violently after delivering the message. That fits with the young male troll being dangerous. The other two message deliveries work reasonably well, though he takes some drain in the process. Then it’s a two hour nap to recover. And then a new spirit to try to check on the results.

    While I was taking my nap, the face headed over to the elf’s place, and used the still frames from the camera to get into her apartment. He used his P.I. credentials and his bug scanner to locate the camera and remove it. Then he tried to put the fear into her. This was rather successful, she decided to pack her stuff and move out.

    The spirits visited the 5th floor, where he’d requested people leave. They hadn’t left. Using fear, they didn’t leave either. They fought back.

    Forked quickly checked out the older ork gardener, who fortunately wasn’t awakened, though he did have cybereyes and bone lacing. They decided to visit him and intimidate him.

    So they’re knocking on the door of the ork under the stairs, since he’s in a basement apartment with the entrance under the staircase to the main building. And trying to get him to come out.

    Dimestore, reading this feed, suggested that we provide some goats to the ork, a la the billy goats of grim. I passed this along to the chat, they were amused but confused, and decided to force the door open anyways, with a halligan tool. The resulting explosion was pretty massive, reflected in the small space.

    This resulted in the delicious aroma of roasting edge, on both the individuals in the doorway. The suit in the car, he heard, ran in with the medikit, stabilized them, brought them to Fork in a non-aspected place to heal them up a bit.

    Took them a couple of days to recover. Forked sent in a spirit, but the place had been warded. I went in astrally, to check out her wards. I pre-edged my roll, then critically glitched on it. So now I’m terrified of the old cat lady, and her doom wards.

    Forked manages to convince the old lady to move out, going to a retirement community with a magical bent, but he has to take her place as the protector of these projects. So he’s buying a low lifestyle in the projects.

    The process requires him to go apologize to the tenants of the apartments, which he does, sincerely. And then he applies for a new apartment, in the building.

    We still have a young male troll to remove from the building, but the gunbunny managed to convince his fixer to hire the guy, as an up-and-coming runner.

    We called in the J, got paid.

    Forked Tongue will now live in the Avondale projects and has a public awareness, since he admitted to being hired to clear a building.

    Mr. White and Dart have a new contact, the elven girl who may lean on them in a pinch.

    The gunbunny made friends with YMT, who his fixer hired.

    Overall, an interesting way to spend a Saturday Morning.

  • Runner Hub

    A few weeks back, the lovely folks over at the Arcology Podcast ran a pair on the reddit community of Runnerhub. It’s basically play-by-skype Shadowrun. Dimestore was interested and we did up some characters. He had a run earlier in the week, and I’ve got one line up for today, starting roughly 5 minutes from now. (or less by the time I actually post it.)

    I’ll be putting up an After Action Report here on the blog, and also over on Reddit.

  • Existing

    I’m currently questioning how much of myself still exists. It doesn’t seem like much, most of the time. An automated framework handling the day to day functions. Subroutines that trigger when specific topics are raised. Rote protocols for dealing with the majority of the tasks that could be considered interactions. I question if they are actually interactions, but a better term isn’t available at the moment. Well,  a mechanical interface, without a consciousness behind it.

    Hell, that’s what the world seems to prefer.

  • Lack of updates.

    I’ve been unwilling to share my writing lately, mainly because it has not been very readable. Gibberish about random things, lacking structure.

    Also in part because I’ve felt under the weather. Weary and unconnected.
    With the exception of some brainstorming last Friday night, the parts of my brain that create interesting things have mostly been hibernating.

    A few weeks back, I missed seeing the Final Girls at the Rio. Tonight, I corrected that. Damn its a good movie. Similar in ways to Behind the Mask and to Cabin in the Woods; an intelligent deconstruction of a horror movie.

    The Horror Show Hot Dog guys have a great podcast about it.

    I also read Bluescreen by Dan Wells, and really enjoyed that. I recommend it for anyone who enjoys near futurism and cyberpunk. Or Shadowrun, Netrunner, etc.

    And I’ve been trying to get back into KoL, with mixed results.

  • Final Version Arthur

    Arthur
    METATYPE: HUMAN
    B 3, A 3, R 4, S 3, W 5, L 6/8, I 3, C 3, ESS 6, EDG 4, M 6
    Condition Monitor (P/S): 10 / 11
    Armor: 8
    Limits: Physical 5, Mental 10, Social 6
    Physical Initiative: 7+1D6
    Astral Initiative: 6+3D6
    Active Skills: Alchemy 1, Arcana 1, Assensing 4, Astral Combat 1, Banishing 2, Binding 1, Computer 1, Con 2, Counterspelling 4, Etiquette 1, Perception 3, Spellcasting 6, Summoning 5
    Knowledge Skills: Gambling 2, Grey Markets 2, Magical Bounties 3, Magical Security 4, Magical Theory 4, Seattle Gangs 3
    Languages: English N
    Qualities: Allergy, Common (Mild): Soy, Creature of Comfort (Middle Lifestyle), Hermetic Magician, Prototype Transhuman: Allergy, Common (Mild): Soy, Uncanny Healer
    Spells: Fireball, Improved Invisibility, Increase Reflexes, Influence, Lightning Bolt, Magic Fingers, Mana Barrier, Manabolt, Mind Probe, Mob Mind, Physical Barrier, Stunball
    Augmentations:
    Cerebral Booster (Prototype) (2) w/ Prototype Transhuman
    Damage Compensators (Prototype) (4) w/ Prototype Transhuman
    Mnemonic Enhancer (Prototype) (2) w/ Prototype Transhuman
    Gear:
    Actioneer Business Clothes w/ Fire Resistance (4), Nonconductivity (2), White Noise Generator (4)
    Astral Space Preservation Society (ASPS) x3
    FTL Quark w/ Modify the Firewall Attribute: Data Processing
    James Sanderson w/ Fake License: Mage (4), Fake SIN (4), (1 month) Middle Lifestyle
    Micro-Tranceiver
    Percival w/ Fake SIN (1)
    Reagents, Raw (dram): Hermetic x10
    Sustaining Focus: Health Spells (4)
    Telescoping Mirror on a Stick
    Trodes
    Contacts:
    Dimestore (Connection 5, Loyalty 2)
    Henry (Connection 2, Loyalty 1)
    Starting ¥: 70 + (4D6 × 100)¥

    Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Shadowrun © 2005-2015 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

  • Doctors appointment

    Listening to the arcology podcast while I wait to talk to my doctor. Reminding me that I need to sort out some Shadowrun stuff.

    Didn’t sleep well last night. Fell asleep early, but woke up after a few hours, took a few more hours until I could get back to sleep.

    (more…)

  • Relating to humanity.

    I’ve been writing for a while now, and while some point love my ability to take a conversation or an idea and turn it into something concise on the page, I lack the skill to do the opposite of that. I seem to lack the ability to write characters who have believable dialogue or believable motives. This may be related to social awkwardness that I’ve suffered from, or perhaps a yet to be diagnosed position on the autism spectrum. Some of the reading I’ve done lately suggests that I have a tendency to make mistakes that are common among those who are on that spectrum. There was an interesting post on reddit listing a dozen or so common mistakes that get made, mostly relating to matters of social conventions.

    Generally speaking, when someone asks me how I’m doing, I reply, “Not dead yet.”, referring both to the character getting thrown into the charnel wagon in Monty Python, and to the quote from Herodotus, “Call no man happy until he is dead.” In essence, I’m saying that I could give you a complicated answer, but I think you’re just asking to be polite, so I’ll give you something that sounds amusing, though the implication is that there is more there, if you want to know. Often, people don’t. They’re just asking because it’s how people interact. Sometimes, they do want to know, and then I try to explain it to them. I tend to have more woes than can easily be encapsulated though, so this tends to go flat rather quickly.

    When I was writing at Douglas, my classmates found my dialogue to be a bit too overthought, or overly intellectualized. At the time, the conversations that I was having that weren’t basically functional, tended to be of that nature, so it was hard for me to understand that complaint.

    I am trying to express my difficultly in natural communicating with others, both in my life and between my characters in my writing. I am acknowledging this, and I’m making a note to be more aware of it in the future.

    Also, apparently I shouldn’t end sentences with periods when texting, as that comes across as abrupt. And use more emoticons.

  • Revisting Wormwood

    Update on http://murderhobo.club/horror-movie-wormwood/

    The origin of the wood needs to be examined. In a short, the mysterious nature can be hinted at, in a longer piece, more exposure helps build the tension. The obviously would be to see the tree being felled, with something odd about the part of the forest that it is in.

    It seems like what would make sense would be to show the wood being carved, and something being subtly wrong with it. A shimmer to the raw wood, as if it had been varnished perhaps. Or the wood soaking up liquid in a way that wood would not. Perhaps the smile that is carved into the dummy, is different between the time it is carved and the time it is painted. Not significantly, just a subtle change in the cast of the features. Both of those create technical issues. In a short, it may not be worth doing.

    The first blood that it soaks up, I’d originally stated should come from a murder, without going into much detail. In reality, that leaps ahead, and perhaps sets the stakes too high. In a slower piece, it would make sense for the dummy to soak up the sweat from the operator, and perhaps he’d feel a reaction from it. Perhaps a mild toxin from the worms. He’d become a little cruder and a little more offensive, as the intoxication seeped into his system. He said the wrong things to the wrong person, or the wrong person’s wife. I think for the sake of creating the right conflict, he’s working at a club one night, and insults the club owner’s girlfriend. So the bouncers bring him around for a private performance. Depending on the level of escalation, the club owner could have the goons break his fingers, then insist that he keep on performing. Or perhaps they just stomp on his hand, breaking the skin, but not the bones. Depends on the level of sadism that feels right.

    Either way, his blood, feeds the dummy, and he starts to hear it talking to him more. We see his act change, a moment out of time, where the dummy tells cruel and vicious jokes, while the audience is frozen. Then it snaps back to the act, and the next joke is ribald, but not so dark.

    A possible twist, the dummy decides to seduce the club owner’s girlfriend. Either the one previously insulted, or her replacement, depending on how the insults went and how we want time to flow in the story. There are a few ways that could play out, but the logical bit is when the club owner sends one of his goons to deal with the performer, and at that point, things go a bit dark. The bouncer distracted by the dummy, has his throat slit by the performer. Perhaps at this point, he is in the box, or perhaps on the girlfriend’s arm.

    We see the dummy soaking in the blood, and the blood flowing into it, without staining it.

    This likely leads to a series of deaths, including the club owner, the friendly barman, the other goon, and someone sympathetic. Probably at some point, we see the former girlfriend of the club owner, or at least her arm, shrunken from being exposed to the dummy.

    After that, we have the one show were the worms finally have had enough time to mature, where they numb the performer’s arm, eating their way into his flesh. Afterwards, his face takes on the same expression as the dummy, with the worms wriggling under the skin to make it clear that they’re the one in charge. The dummy’s voice is coming out of his mouth now.

    He takes a trip out to the forest, and we see the same landmarks from the original harvesting, and he either harvests some wood or plants some seeds. Roll Credits.

    Post credit scene, we see wood being carved once more.

  • Partially recovered.

    It seems like I’ve partially recovered from the Sunday crash I experienced. The numbness in my fingers has gone away. This is something that pops up from time to time, so may have been incidental to the actual issue. Until about 2 am, the feeling in my finger tips kept me awake.

    Last night, I was up every few hours thirsty and needing to use the bathroom. A couple of times, I needed to throw the pillows in the dryer before going back to sleep.

    The facial tingling is still there though.

    I’ll see the doctor tomorrow morning. After that, I’ll know more.