Category: Gaming

Playing games.

  • Some gaming, finally.

    Over the weekend, Dimestore, Thike and I got together for some gaming. We had a game of Legendary Encounters Alien, where we won for a change. This was likely because Dimestore was playing the commander role and his main move was to collect up all the sergeants, allowing him to grant us an extra 2 purchase credits during our turns, or giving me an extra two damage when I was using the mercenary. It was definitely much easier than in the two player games.

    I think it was also less fun for me, as I was playing as the mercenary, and most of the time I’d sacrifice my purchasing power to be able to damage the aliens that were coming at us. I almost never purchased anything good for my deck, and it was definitely something I noticed. The deck felt weak, or perhaps lacking in development. It felt like I wasn’t seeing any cards other than my basic starters, with the exception of one coordinate card I’d picked up. I think that’s a weakness of the mercenary role.

    Legendary is a decent co-op game, and I’m going to enjoy playing more of it.

    We’d intended to play Doomtown, but didn’t have decks built for it.

     

  • Podcasts I listen to.

    This will probably get converted from a post into a page, to make it easier to reference, but I was checking reddit today and was reminded of a podcast I’d listened to but I’d lost when I’d swapped phones. So, this will be a list of podcasts I recommend, which can also double as an easy place to reload my podcasts if I swap phones again.

    Giantbombcast.  – Solid Video Game discussion with a mix of interesting personalities and digressions.

    Stop Podcasting Yourself – Vancouver-based comedy podcast, with Overheards, material taken out of context.

    Video Games Hot Dog – A great video games discussion podcast

    Horror Show Hot Dog – Horror movie discussion podcast. Love the cast.

    Slaughterhouse Princess – another horror show podcast. Moderately crazy. Mostly talk with them via their facebook.

    Kingdom of Loathing Podcast – Where the guys from Video Games Hot Dog came from, fairly interesting, some material is only relevant if you play the game.

    Welcome to Nightvale – Surreal community public radio from the desert.

    Idle Thumbs – Video games discussion.

    Shut Up and Sit Down – British board games podcast.

    The Secret Cabal – Board games discussion.

    Blue Peg, Pink Peg – Board games discussion, focus on gaming in regards to relationships.

    Cardboard! – Board Games discussion.

    Terminal 7 – Netrunner Discussion.

    The Dice Tower – Board games discussion. – see also, Dice Tower Network.

    Low Player Count – Board games discussion with a focus on smaller groups.

    Critical Glitch – Shadowrun podcast, with a focus on teaching and public gaming.

    The Arcology Podcast – Shadowrun podcast, focus on 5th Edition, and some recorded play sessions.

    Harmontown – Only recently added to the roster. The brains behind Community, and they do some live Shadowrun, so it’ll likely stick around.

    8-4 Play – Video games podcast, focus on Japanese gaming.

    There are probably some that I’m missing, as I lost a bunch when I swapped phones recently after my nexus 5 required an RMA. For whatever reason my backup didn’t preserve the podcast software’s subscription file.

  • Upgrading my current PC

    I’ve got an invoice for a PC I built in 2012, for around a grand. I want to figure out what’s the best upgrade path. Aiming for playable Star Citizen at 1920X1080. Any thoughts would be welcome.

    The parts list from the invoice:

    EVGA GeForce GTX 460 823MHZ 1024MB 4GHZ GDDR5 SLI Ready 2DVI Mini HDMI PCI-E Video Card

    Antec Truepower New 650W Modular Power Supply ATX12V V2.3 Active PFC 80 Plus SLI Ready 120MM PWM Fan

    Corsair CMZ8GX3M2A1866C9 Vengeance 8GB 2X4GB DDR3-1866 CL9-10-9-27 Memory Kit

    AMD Phenom II X4 965 Black Edition Quad Core Processor AM3 3.4GHZ 8MB Cache 125W 45NM Retail Box

    ASUS M5A99X Evo ATX AM3+ DDR3 AMD 990X 3PCI-E16 2PCI-E1 1PCI USB3.0 SATA3 GBLAN Motherboard

    Mushkin Chronos 120GB 2.5IN SATA3 Sandforce SF-2281 SSD Solid State Disk Flash Drive – Replaced with a different SSD after a failure.

    Update :

    I’ve doubled the Ram and installed a second SSD as my games drive, using my funds from my midnight moving service.

    I’ve also swapped back to Windows 7, and most of the issues appear to be resolved.

  • Lord of the Rings – LCG

    The other day, I picked up a copy of the Lord of the Rings card game. It’s a co-op LCG, where you run a trio or sextet of heroes through a series of encounters on their way through the events of various sections of the LoTR mythology. The starter box comes with Through the Mirkwood, where you face off against the giant spiders, and two other scenarios. I’ve done about half a game of through the Mirkwood, attempting to get a feel for the game. So far, I really like it.

    I picked this up after listening to the Low Player count podcast. It was the favorite game of two of the three hosts. I’d also watched through some Watch it Played, to get a feel for the mechanics. They’re similar enough to the mechanics to Magic to be familiar, but also unique enough to be interesting.

    On a whim, I also bought a copy for pair of old friends who I never spend time with these days, as they tend to be busy raising their daughter. I figured since they both enjoy LoTR and this is a good co-op, they might enjoy playing it together. They just picked it up from the Post Office last night, and I’m curious to hear their first impressions.

    Amusingly, while I initially bought it on a whim, I found out the next day that it was her birthday. While I rarely actually send people birthday gifts, as I have a strange policy regarding birthdays, this case of synchronicity worked out nicely.

    I suspect this will become a series of short articles regarding my thoughts on the LoTR LCG and on the whole solo/single co-op aspect of board games. I’ve got a few I’ve picked up over the years that are supposedly playable as single co-op, and as I rarely have much social gaming time, it might be nice to enjoy the mechanics on my own.

    Purchased at Starlit Citadel

  • If I had friends…

    …I’d plan to spend this weekend playing  board games with them.

    Since I don’t seem to have friends with free time or an interest in board games, I’ll binge on netflix, play some ingress, and walk until my feet hurt. And maybe do some writing.

  • Decompression.

    Well, it’s Tuesday now. I had an interesting weekend at GottaCon. On Sunday night, I got news that my grandmother had injured herself on the stairs, she’d slipped fallen a few stairs. She didn’t break anything, but has a few bruises and is obviously stiff. She’s currently walking with a walker, and will be staying with my uncle for a bit.

    We headed back after we heard the news, rather than sticking around for the extra day. During a rush to catch the last ferry, we managed to leave behind a big IKEA bag full of board games, which have since been recovered and are on their way to being returned.

    Work has been a bit hectic. The unanswered email pile got a bit large while I was away. And the other guy who was on nights with me tonight, had a bit of an emergency, and hasn’t come in.

    Not much longer, and I’ll head home.

    I’ll heat up the leftover pizza, crawl into bed, and then come back in tomorrow.

    Then Thursday, I’m going for AYEC Lunch, before work.

    Unclear about my plans for the weekend, though I’d like to try to get people together for Shadowrun planning on Saturday. Most likely it’ll end up getting botched again, but it’s worth trying.

    And in two weeks, I’m heading back to Victoria for Domlander. I’ll be doing some coverage on it for EV.

  • live fire enviroment.

    Testing in the laboratory is a good start. Once its solid there, then you test it under field conditions. Then you get someone else to test it; if it can survive that, then you’re ready to deploy it.

    Remember the key to success is being able to recognize when you’re completely unprepared and having the fortitude to go for it anyways.

    Having a wide ranging skill set and the right tools is far less stressful though.

  • Games for Gottacon.

    Those that are coming:

    The Maybe List:

    The Nope list:

    Pile is too big!

    Down to the vitals:

    Cthulhu Wars
    Roll for the Galaxy
    Dead of Winter

    Alchemists?
    Evolution

    Among the Stars

    Doomtown – May need to pack smaller.
    Netrunner – Has it’s own bag.

     

  • Review – Xia: Legends of a Drift System

    Background : (Why I got the game, skip if you don’t care about context)

    A while back, I heard great things about Xia from a couple of different people. A guy at the local Trumpeteer Gaming club was drooling over the copy he’d gotten from the Kickstarter campaign, and it was mentioned by a couple of podcasts I’d listen to. I’ve gotten a bit burnt out on Kickstarter, after the Zombicide and Miskatonic School for Girls failed to live up to the hype. I’ve still got the bonus minis for Zombicide, which are apparently selling for a ton each, though not locally, and I’m trying to decide how best to sell them off.  With that in mind, I wasn’t sure how much of the game’s hype was the post-Kickstarter rationalization process and how much was legitimate appreciation. Anyways, the other night, I accidentally sold off some Warhammer stuff that I’d had kicking around the basement and managed to get a copy of Xia : Legends of a Drift System in trade for the balance.

    The game is 3-5 players, and we happened to have 3 players over at my house last night. That gave us a choice between Xia and Dead of Winter, which I still haven’t played. Given that we’d spent a bit of time talking about Star Citizen that day, Xia was the obvious choice.

    Components and Setup :

    We opened the box and were impressed with the quality of the components. The materials feel great. Solid cardstock and a nice variety of pre-painted ships. And plenty of plastic storage bags for sorting out the components. It took us a bit of time to understand all the pieces and where they should go.

    We watched the Tutorial video on FarOffGames site, it helped quite a bit, though it didn’t go into the mechanics much. We read the rules, played the into game, the one with the 5 point goal. It went quickly, with Dimestore almost wining the game in his first turn, through a nice bit of luck in the draws. The other player, Kilo, managed to blind jump into a star, killing himself instantly. With that under our belt, we reset the game and started up again.

    First Real Game:

    This time, we set the point counter at 10 and put together our ships. I made an attempt to travel into the the nebula to harvest plasma to sell on a nearby planet. I managed to get one cube worth of energy from the nebula before my ship’s power supply had been drained to the point where I was worried I wouldn’t make it back to the dock to recharge. Dimestore decided to try scanning for new systems, wary of blind jumping into danger. Kilo decided to pick up a couple of missions and managed to perform “Science!” on a local planet. Basically, the game was living up to the promise of being a sandbox. Dimestore blind jumped through the shields of one of the planets, getting himself a bounty in the process. We attempted to find the rules for getting rid of a bounty, but apparently you can’t buy them off, not that he really had the credits for it anyways. One of the discovered planets was willing to sell plasma so I was able to set up a nice trade route, running plasma from one planet to another. Kilo continued to perform missions while Dimestore explored, looking for a planet to deliver his mission to. He managed to find an amazingly powerful trade route, one that could be achieved twice during a single turn. These two trade routes turned into a race to see who could upgrade their ship the fastest, and we hit the 10 point marker before getting to play with the tier 3 ships. I think next time we’ll play a longer game.

    We sorted out the components and cleaned up the game, and it’s definitely on our list to play again in the future. After that, I updated my game list over on Boardgamegeek, putting in ratings for a bunch of things we hadn’t bothered to rate.

    Summary :

    I like it, and I’ll play it again. It has a nice mix of space theme, cool mechanics and options for gaining Victory points. It is very much a sandbox game, which is something I’ve always been fond of in video games, but hadn’t really seen much of in the way of board games.

    The models are all really neat and fairly distinctive. The ships each have their own special powers and the outfit system, which is basically an inventory-tetris mini-game for the various components and the cargo, works really well. I can imagine an expansion that includes missions with specific cargo requirements that would be really interesting.

    It does require a decent amount of table space, and we probably need to come up with some better solutions for storing the outfits. While piling them up in stacks on the table sort of works, they tend to get messy once you start upgrading ships and moving them to make more space on the table.

    I think one video game comparison would be FTL, though I’ve seen others compare it to Freelancer. Television wise, it’s clearly Firefly or maybe Red Dwarf. Or I suppose Cowboy Bebop.

    I’m not sure how common the game is at this point, but it’s certainly not impossible to get currently, unlike a few other games I could mention. If someone in your local gaming circle has it, give it a try. If not, it might be worth getting, as the component are a good value for the cost and the game is quite a bit of fun.

  • The Kinky and Geeky Munch

    I can’t recall the last time I’ve been out for a munch. Probably at least 3 months. I made the time to come out to this one, expecting to go out to the TNG group to support them. However, I ended up at the Kinky and Geeky, though I’m not exactly sure why I made that decision.

    One factor would be that there’s a one shot game of the Laundry files happening at the Kinky and Geeky and I haven’t played an RPG in ages. We’ve attempted to get our Shadowrun game up and running again for a while, but without much luck.

    The Laundry Files is a series of books by a British author focused on the bureaucratic solution to the problem of non-standard math allowing people to access the parts of reality where the really nasty things live. The Laundry is a department that doesn’t exist, that employs people who have seen things that shouldn’t be seen and survived. Better to give them a job and a pension rather than melting their mind while trying to wipe it.

    Once again, Live blogging from an event, because that’s something that I find amusing.

    We’ve all just arrived to work and we’ve been called up to Mahogany Row.  Based on the file they gave us, they want to send us to West African nation for reasons they’ve yet to explain. I’m playing a female computational demonologist, carrying an iphone with some pre-loaded spells and a laptop with some warding.

    Around the table with me are a variety of other people playing other members of the Laundry. Of them, two have familiarity the Laundry and the others with passing familiarity with Lovecraftian horrors. Overall, probably a decent group for a horror RPG.

    Great, our job is to rescue hostages from a Liberation army. Rebels aren’t the friendliest in the best of times, but in a dictatorship, that seems suicidal. Especially an isolationist dictatorship. No diplomatic contact in more than a few decades.

    As a demonologist, I’ve no idea idea how I’d be useful in a situation like this.

    We’ve got an extraction team, which might come in handy, once we find the hostages. If we find the hostages. Bloody students. Why did they get themselves in this sort of trouble? And why do the the powers that be think it’s a good idea for us to be sent in to get them out?

    Oh. Right. Cults. That explains everything.

    There was a dagger, it was used by a cult, and it was lost in the country before the diplomatic channels were cut off. We need to find it and recover it. We aren’t allowed to destroy it without getting clearance from Mahogany row.

    The hostages are secondary priority, if that.

    We’re being flown into hostile territory.

    I attempt to install the Thaumometer  into my Warding Laptop to create a better scanner system. I succeed, creating a short burst scanner that’ll allow me to check a single building in a burst. So, once we find where the knife is likely being kept, we’ll be able to narrow it down in a hurry.

    The Military checkpoint is nicely intimidating, like any good military checkpoint into a west African dictatorship. I’m not carrying any obvious weapons. The other members of my team have weapons, but nothing that would be a threat against the mounted guns that the guards have trained on us.

    The city that we are driving through looks like a shanty town, something out of the worst of the third world. But given that they’ve been cut off from the rest of the world for decades, that’s not surprising. What is surprising is that there are some fresh power lines that have been run out to a large facility. There are also cellular towers. Given that we know they’ve been working with the Chinese to improve their infrastructure, it isn’t surprising, but it is strange, the limited nature of the upgrades.

    And now we’ve arrived at a colonial mansion that has been upgraded with the latest technology. Big Screen TVs and leather couches. The place is kitted out like a 5 star hotel.

    We also get a better view of the power grid, confirming that it was running out to the Chinese compound. Which has a certain alien aspect to it.

    The solider in the party manages to arrange for a tour of the facilities. I stay back in the rooms to do some hacking, while the rest of the team checks out the mansion.

    Now we’re in a meeting with the headman, who has decided to telecommute to the board room. So we’re in a mansion, and he’s up in a palace some place in the hills.

    We’ve got a possible lead with the cultural museum. It’s possible the knife ended up there. We’ve also got a criminal mastermind, so she can probably locate the underground, and through that find the rebels and perhaps negotiate with them.

    The translator, rather than asking the guard where he could shoot his gun, he asked the guard where he could shoot at him. This appears to have caused some commotion. The stealth members of the team took advantage of this to escape out over the wall. Actually, judging by what the captain said, he offered to carpet bomb some villages.

    And then the translator decided to cast a crazy powerful scrying spell, by hand. And despite the huge penalty, he managed to succeed. Though this might have melted his brain. It may have also melted my Thaumometer. But I didn’t notice, because I was in the hot tub, gambling for bullets with the guards. I apparently turned my two bullet stake into six bullets. So I returned the original pair of bullets to the solider on our team.

    The diplomatic officer used the Sleep-App on the necronomiphone to contact our superiors. She received some serious information, the sort that required her to gain a new clearance level.

    The stealth team managed to find out that the local church appears to be controlled by the cult of the bloody tongue. The stealth team cocked their pistol, and then the guys dragging the body to the altar dropped the body and turned their guns on the stealth team, and the cultists. The stealth team managed to dive into cover, the majority of the bullets went into the crowd of cultists, who didn’t stop chanting.

    They managed to escape into the night.

    The translator has woken up in the morning and decided to burn the paper he had used the night before to cast the spell. He failed to notice the smoke detector, so the guards decided to come in. The guards heard the alarm and tried to enter the room. He responded with “Don’t come in, I’m enjoying my fire time.” At this point, the guard broke down the door, finding him in the bathroom, with blood smeared on his face, and dark circles under his eyes, and a bathtub filled with burnt paper.

    At this point, we have a briefing. We know that the knife is in the Chinese compound, where it may be guarded by otherworldly monsters.

    We know that the cult leader can use the knife to become an avatar of the bloody tongued one, who is probably an elder god of some sort. There also appear to be Ents with iron teeth. Ah, right. it’s Nyarlathotep.