Category: Shadowrun

Discussions on Shadowrun

  • Recaps – conflict and consideration

    In theory, I should have been writing up Shadowrun recaps and posting them to the blog. Rocky wrote up his, and they definitely have his voice.

    The game continues, thought recently it’s occurred to me that we might have a problem that I’ve been minimising, in how one of the other players treats the rest of the group. The player and I have personal history, so it makes it hard for me to be unbiased, or even compensate for my bias.

    A couple of years back, he was the supervisor who asked me to sign a document saying that I agreed that I had violated the attached code of conduct, that I understood that further violations would result in my termination, despite the fact that the copy didn’t actually have a written code of conduct, certainly not one that was attached to the letter I was being asked to sign.

    Prior to that, he was a coworker with a tendency to make jokes and slack off. Then again, pretty much everyone who worked there had a tendency to slack off and try to do as little as possible. It’s been a few years, and I’m not sure how accurate my memory is, but that’s my impression of the place now.

    After I refused to sign the letter, a friend of mine offered me work in film since I was frustrated with the way the office was being run. The original plan was that he’d put together the code of conduct and I’d sign it. In theory, this also ensure that other people in the office would be held to those standards. Strangely enough, that didn’t happen, and I worked in film for a bit. The long hours were a bit of a problem sometimes.

    He’d been in a group with us in the past, when we’d done Shadowrun. I’m having trouble remember much of that campaign. I recall we had some difficulties with people flaking out.

    But, as he’d been part of the group in the past, when we started up again, he was one of the first to respond to the question on Facebook.

    His previous character was a stealth infiltrator, I recall that much.

    His current character is a bit of a tank, a big heavy troll who can absorb a fair amount of punishment. To the point where it’s a bit disruptive to the game, trying to have anything show up that would be able to threaten him, that won’t just kill the other party members.

    At the same time, he’s also been antagonistic to the other players. Mostly in character. A few sessions ago, his character choked another player’s character, due to being frustrated. His character also has anger issues, some sort of berserker rage, though it hasn’t really been a factor yet, directly, though indirectly it’s been used for justification as to why the character should get his way.

    Though two characters have been replaced, one of the ones he was in the most conflict with, has switched out for someone more social. The other character was more of a character issue.

    Two of the players seem concerned about it, one of the players was absent for the choke and doesn’t seem to have a strong opinion, and I’m restricting myself from having an opinion, since I think it’s tainted by personal issues. Though some would say, with that history, why would you be playing with that person in the first place?

    One obvious solution is to start including an X card. Basically, it allows players to signal that they are uncomfortable with content, without it needing to be a big deal. But that’s mostly because of my concerns some of the content the other day, with the snuff films that they were trying to track down.

    The biggest issue with the internal violence, is that it feels like it isn’t quite severe enough, that it’s something that can be ignored. And that’s uncomfortable in it’s own way.

  • Guy

    Created with Hero Lab® Guide
    METATYPE: HUMAN
    B 2, A 2, R 2, S 2, W 5, L 4, I 5, C 6, ESS 6, EDG 5, M 6
    Condition Monitor (P/S): 9 / 11
    Armor: 8
    Limits: Physical 3, Mental 6, Social 8
    Physical Initiative: 7/9+2D6
    Astral Initiative: 10+3D6
    Active Skills: Assensing 5, Con 6, Counterspelling 1, Enchanting Group 2, Etiquette 2, Impersonation 1, Intimidation 1, Leadership 1, Navigation 1, Negotiation 3, Perception 5, Spellcasting 6, Summoning 6
    Knowledge Skills: Corp Politics 1, Gang Politics 2, Interesting pseudo-history 2, Tour Areas Knowledge 4
    Languages: English N, French 3, German 3, Japanese 3
    Qualities: Creature of Comfort (Middle Lifestyle), Day Job (1,000¥/month, 10 hrs/week), Focused Concentration (2), Mentor Spirit: Bat, Norse Magician, Uncanny Healer
    Spells: Analyze Truth, Foreboding, Heal, Increase Reflexes, Mindnet Extended, Physical Barrier, Shapechange, Stunbolt, Toxic Wave, Trid Entertainment
    Vehicles:
    Cocotaxi [Handling 4/2, Speed 3, Accel 2, Body 5, Armor 4, Pilot 1, Sensor 1, Seats 3]
    Gear:
    Anti-Theft System (2)
    Linguistics: English (local language)
    Linguistics: Japanese (Manufacturer’s Language)
    Morphing license plate
    Spoof chip
    Gear:
    Ace of Wands w/ Gear Access, Shock Weave
    Albrecht Robinson w/ (0 months) Day Job, Fake License: Spellcasting (1), Fake SIN (4), (1 month) Traveler Lifestyle
    Ballistic Mask (Customized) w/ Micro-Tranceiver, Trodes
    Guy DeCiti w/ Fake SIN (1)
    Matrix Systems GridGopher
    Contacts:
    Bartender (Connection 1, Loyalty 3)
    Fixer (Connection 3, Loyalty 4)
    Talismonger (Connection 3, Loyalty 4)


    Cocotaxi
    CHASSIS: COCOTAXI
    Handling 4, Handling (Off-Road) 2, Speed 3, Acceleration 2, Body 5, Pilot 1, Sensor 1, Seating 3, Device Rating 1, Data Processing 1, Firewall 1
    Condition Monitor: 15
    Armor: 4H
    Limits: Mental 2
    Physical Initiative: 2+4D6
    Vehicle Mods:
    Anti-Theft System (2)
    Morphing license plate
    Spoof chip
    Gear:
    Linguistics: English (local language)
    Linguistics: Japanese (Manufacturer’s Language)


    Spirit of Air
    Force 4
    RACE: SPIRIT OF AIR
    B 2, A 7, R 8, S 1, W 4, L 4, I 4, C 4, ESS 4, EDG 2, M 4
    Condition Monitor (P/S): 9 / 10
    Movement: x2/x4/+10
    Armor: 8H
    Limits: Physical 4, Mental 6, Social 6
    Physical Initiative: 12+2D6
    Astral Initiative: 8+3D6
    Active Skills: Assensing 4, Astral Combat 4, Perception 4, Running 4, Unarmed Combat 4
    Critter Powers: Accident (8dicepool vs. Reaction + Intuition), Astral Form, Concealment (-4dicepool for 20 small or 4 large targets), Confusion (8dicepool vs. Willpower + Logic), Engulf (6dicepool vs. Strength + Body): Air, Guard (4 characters), Immunity to Normal Weapons (Armor Rating 8), Materialization, Movement (x/÷ 4), Sapience, Search (8dicepool (5, 10 minutes))
    Weapons:
    Engulf: Air [Unarmed, Acc 4, DV 8S, AP -4]

    Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Shadowrun © 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

  • Shadowrun Returns…

    5th Edition Shadowrun – Priority Build summary.

    Well, it’s been quite a while since we played Shadowrun, but tonight we had a meetup at the local Pizza joint to discuss the idea of putting together a new crew.

    We’d be playing Shadowrun 5th edition, using the standard priority system to build characters. I prefer to build my characters via the Karma gen system, but with a couple of newbies, this isn’t really an option.

    How about a crash course in building a Shadowrun character?

    Priority Build : You have 5 categories, Attributes, Magic, Metatype, Skills, and Resources. You toss these into order of personal importance and share it out in that order.

    Attributes are your stats, and you’ve got a pile of them to spend points on, broken up into 3 categories. The physical ones are Body, Agility, Reaction and Strength. Then you’ve got the mental list, Logic, Willpower, Intuition and Charisma. Then there’s a couple of special stats, like Essence, which only goes down usually as you become less human, Edge which creates a pool of bonus dice and determines how often you can use them, Magic and Resonance, which relate to your mystic powers, and finally Initiative, which determines your speed in combat, and is derived from other stats. Complicated eh?

    Players familiar with D&D might be slightly confused, since they normally have 6 attributes, plus BAB. Some of the attributes map directly, such as Strength and Charisma. Body and Constitution are fairly close, as are intelligence and Logic. But Wisdom gets broken into Intuition and Willpower, and Dexterity gets broken into Reaction and Agility.

    Magic is an attribute, so in theory it should be part of the previous block, but since magical ability varies considerably between individuals, it’s got it’s own priority. If you set it high, you get plenty of magic, set it last, you can’t do anything magical.

    Metatype covers your race, and provides some extra points to toss into magic, and into your edge. Humans can take pretty much any metatype and they’ve have some points to spare. An elf will take up some of those points, and a troll would take even more. Which is a bit rough, since troll also costs you more when you calculate your lifestyle.

    Skills determine how many points you have to put into your skills. The way skills work in Shadowrun, you build a dice pool, taking a die for every point of related attribute, then one for every point in the skill. So the more points in a skill, the more dice you’ll be throwing, which means the better you’ll do on average, and of course the higher you can potentially reach. And of course, if you really need to succeed, you can spend a point of edge and throw those dice in also.

    Finally, resources, how much you’ve got to spend on your gear and all the fun toys. The more you’ve got, the more you can afford on spend on chrome to go under your skin, things like chips that adjust your sleep, voice changers, bone reinforcement, hidden weapons, smuggling compartments, etc. It’s a long long list of stuff. Of course, installing stuff into your body costs you essence. There’s a complicated formula for it, where the grade of the implant and the amount of other implants can adjust how much you’ll lose. The important thing to take away from this, upgrades make it harder for you to do magic or benefit from magic, and also make it harder to relate to other people.

    So, you take these 5 categories, figure out which one is most important for your character concept, which one is least important, and put together your priority order, from A to E. After that, just consult a chart jot down the numbers, and you can build your character. Assuming the numbers look right to you. You might want to juggle a few around a bit.

    After that, you’ve got your qualities to buy. Positive Qualities cost you karma, negative qualities give you extra karma to spend, but they’ll make your life more difficult in the long run.

    And that’s the basics of how you’d build a Shadowrun character, in the priority build system. Though it completely ignores one of the most vital aspects of building the character, and that’s defining your character concept. This was how to build it, not what you’d build and why. That will have to wait for the next article.